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- Team fortress 2 characters tropes movie#
- Team fortress 2 characters tropes mod#
- Team fortress 2 characters tropes plus#
Team fortress 2 characters tropes plus#
This isn't always as simple for RED as it sounds, because they can't retake control points that BLU has managed to capture, plus BLU gets time extensions for every point they capture. Variants include Territory Control, where the map is divided into mini-maps with two control points each, and Attack/Defense, where RED owns all the control points from the start, and wins if time runs out before the other side captures all the control points.In most control point maps, the points need to be captured in a linear fashion, but some allow a more open-ended approach. The team who forces their enemies into submission and captures all the points wins. Both teams compete for control points-large immovable metal pads - which must be captured by standing on them while no enemies are around. The Control Point gametype works on the premise of seizing territory to shift the focus of battle.There are six basic gameplay types: Control Point, Capture the Flag, Payload, Arena, King of the Hill, and Medieval Mode. Maps are likewise designed for easy navigation, with RED and BLU having different construction philosophies (BLU incorporate concrete and steel RED with wood, brick and sheet metal) and being textured primarily in their respective colors.ĭespite its Excuse Plot, the blog posts and comics included with major updates have been providing some backstory, involving two feuding brothers with color-themed names, a muscle-bound Australian weapons dealer, and a chain-smoking woman in purple who seems to be masterminding the entire conflict, all in a Thanatos Gambit by the brothers' deceased father as punishment for their imbecility. Thus, it is easy to identify another player's class, current weapon, and team affiliation in short order. The characters were intentionally designed to be distinctive as possible, from visual appearance to voice acting, even giving each class its own distinctive accent. Both RED and BLU teams use the same models, with only Palette Swapping to show team affiliation.
Team fortress 2 characters tropes movie#
The environments and music have a sixties spy movie theme to them, and the characters look like they stepped out of a very violent Pixar movie.
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Since multiplayer shooter games have a tendency to devolve into slapstick and comedy even when they're ostensibly a realistic military game, the Team Fortress 2 developers decided to cut the middleman and make their game a living cartoon. However, because it was first announced in 1998, it was regarded as Vaporware for the longest time. It is now also available as a separate retail product on all three of its platforms. It was released by Valve in October 2007 as the multiplayer component of the Orange Box, which also includes Half-Life 2: Episode 2 and Portal. (which the twins' father left to the Australian Hale family) and given combat intel by the same person. Worryingly, the two organizations are supplied with weapons by a single company, Mann Co. Both companies are, of course, fronts for two opposing intelligence organizations.
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Some of them work for a heroically-evil demolition company called RED ( Reliable Excavation & Demolition), founded by Redmond Mann some work for the evilly-heroic BLU ( Builders League United), a construction company founded by Redmond's twin brother, Blutarch.
Team fortress 2 characters tropes mod#
Each character class has a distinct personality and can be easily recognized just by their silhouette.Ī sequel to a classic mod originated in the days of Quake, Team Fortress 2 is about some mercenaries. Shoot their asses off." It really doesn't get any more complicated than that. The Excuse Plot, in its entirety, is "The other side is the enemy. The above paragraph, quoted from the official website, is literally the extent of the official in-game story (although several special events have started to flesh out the characters, with more to undoubtedly come). Team Fortress 2 has exactly the kind of story elements a multiplayer-only shooter should have: interesting settings, awesome character classes, and an Excuse Plot that stays All There in the Manual. Note: If you're looking for Team Fortress Classic, go here.
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