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The five-day festival created an opportunity to explore the mysteries of Go in a spirit of mutual collaboration with the country’s top players. In this exploratory paper, we argue that it is important that librarians engage with the conversational design of the library chatbot in collaboration with the technology developers in order to make it useful, friendly, trustworthy, and customisable for university students. Four months later, AlphaGo took part in the Future of Go Summit in China, the birthplace of Go. This online player achieved 60 straight wins in time-control games against top international players. In January 2017, we revealed an improved, online version of AlphaGo called Master. Players of all levels have extensively examined these moves ever since. During the games, AlphaGo played several inventive winning moves, several of which - including move 37 in game two - were so surprising that they upended hundreds of years of wisdom. This was the first time a computer Go player had ever received the accolade. Support Internet Marketing 101 Chatbot A chatbot is an application that can imitate a real conversation with a user in their natural language.
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The game earned AlphaGo a 9 dan professional ranking, the highest certification. This landmark achievement was a decade ahead of its time. AlphaGo's 4-1 victory in Seoul, South Korea, on March 2016 was watched by over 200 million people worldwide. AlphaGo won the first ever game against a Go professional with a score of 5-0.ĪlphaGo then competed against legendary Go player Mr Lee Sedol, the winner of 18 world titles, who is widely considered the greatest player of the past decade. In October 2015, AlphaGo played its first match against the reigning three-time European Champion, Mr Fan Hui. AlphaGo went on to defeat Go world champions in different global arenas and arguably became the greatest Go player of all time. This process is known as reinforcement learning. Over time, AlphaGo improved and became increasingly stronger and better at learning and decision-making. Then we had it play against different versions of itself thousands of times, each time learning from its mistakes. We introduced AlphaGo to numerous amateur games to help it develop an understanding of reasonable human play. The other neural network, the “value network”, predicts the winner of the game. One neural network, the “policy network”, selects the next move to play. These neural networks take a description of the Go board as an input and process it through a number of different network layers containing millions of neuron-like connections. We created AlphaGo, a computer program that combines advanced search tree with deep neural networks. To capture the intuitive aspect of the game, we needed a new approach.
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